Sunday, June 26, 2016

IDT Trends in Healthcare



Why Healthcare IDT Trend?
I chose healthcare because I have several family members involved in the healthcare industry. I want to be able to understand their careers more as well as possibly provide any instructional design information and insight to help them in their jobs.  I am also interested in knowing more about the instructional design trends in this field because I see several connections with technical communication. Technical communication skills and knowledge is increasingly desired in the healthcare industry so I would like to combine the two fields for maximum effectiveness. 
 

What is the Healthcare IDT Trend?
Instructional Design and Training and Development are crucial in the field of healthcare.  The integrity of the programs and designs are literally a matter of “life and death”.  The field of healthcare instructional design covers many various facets such as academic medical centers and schools, government agencies, pharmaceutical and biotechnology companies and private foundations, professional societies and healthcare associations, and hospitals, clinics, and other care-giving institutions. Each of these divisions of healthcare carries its own unique set of needs and audiences for instructional designs.  

Many of the IDT suggestions come from the doctors themselves since they are seen as the leaders and trendsetters in the field.  There are historically three phases of educational technology- Pre-scientific relating to daVinci’s human drawings, the scientific phase of scientific medicine heavily influenced by the Flexner Report, and the Post-Flexner Phase.  The Post-Flexner Phase tries to connect theory with practice by exposing students to real simulated patient cases. In 1986, the Association of American Medical Colleges released a report, Medical Education in the Information Age, which highlighted the need to include the exploding filed of informatics in the medical curriculum to teach problem-solving, keep physicians current, and facilitate lifelong learning. 

Case-based problem-solving approaches are important in the healthcare IDT.  Other vital factors play an important role in the development of effective IDT trends.  These factors include risk, altruism and professionalism, sensory perception, science, and innovation.  These factors need to be considered when developing ID curriculum and designs.   As much as these factors can greatly enhance the IDT, certain limitations need to also be considered.  These constraints include knowledge and research, costs and managed care, regulations, standards, licensure, and convergence of technologies and human interaction.  

Here are two interviews from a healthcare professional and a healthcare ID professional.  These two interview segments provide insights into various trends in the healthcare industry. 
                                        

                                           


The following is text from an interview with Craig Locatis, PhD. from the website Trends and Issues in IDT    It provides an interesting inside perspective on what is important and what is needed for a future in healthcare IDT and the trends of healthcare and how to prepare for them.  http://www.southalabama.edu/coe/bset/dempsey/courses/trends1/he_qa_locatis.html

What courses should students take and what experiences should students have to prepare for a job in health care?
The traditional courses in instructional design and development that have been most useful to me have been those that have sharpened my analysis skills. Courses involving assessing performance problems, analyzing intellectual skills and tasks, and evaluation have contributed most. Internship and other experience involving the application of these skills are just as important. These skills can be generalized so it is not absolutely essential that they need to be learned or applied in healthcare contexts. Still, getting internship or work experience in healthcare helps develop an appreciation and understanding of the priorities and culture (some of which I tried to highlight in the chapter).
When I refer to performance analysis, task analysis, and evaluation, I do not just mean in the formal sense of designing instruction. In the area of evaluation, for example, criterion referenced measurement and formal quantitative research methods are indeed important (most clinical trials involve randomization and control groups as do many of the projects that we fund at the Library), but qualitative methods are crucial too. Similarly, while one of the tenets of performance analysis is that not all performance problems are solved by developing instruction, one needs to look beyond custom performance support systems that are often touted as alternative solutions by ID practitioners. In the health sciences, database and information systems, electronic medical record systems, expert systems and telemedicine applications need to be added to the mix. The systematic thinking that is required to design and develop instruction is needed to develop these other alternative applications as well.
I think ID students can benefit greatly by taking courses in computer science, especially those dealing with human-computer interaction (HCI). I am not just talking about courses where students learn about web site design and administration or some graphic or programming tools. The field of human-computer interaction has a solid ergonomic and psychological research base that has much in common with ID, but much that is unique as well. It offers a different perspective for looking at performance problems, especially when technology is involved. For example, transparency is one powerful guiding concept in the design of computer systems; the idea that the user should be largely incognizant of the interface. The hammer is often presented as the gold standard designers should strive for because, when the tool is employed, the user’s mind is totally focused on the task to be accomplished and the nail that is to be hit, rather than the handle (interface) being used to accomplish the task. There is a rich body of HCI research on methods for reducing cognitive overhead in varied computer interfaces designed to accomplish different tasks that instructional designers can use in solving performance problems or incorporate into the interfaces of educational programs. HCI research on sense of presence in interactive telecommunication has implications for telemedicine, collaborative work, and distance learning. Rapid prototyping, a common technique in HCI often can be used as an alternative to more formal instructional development models.

This is a link to website links for hundreds of examples of trends in healthcare to keep up with current education and computer simulation and multimedia

                                              


This is another section of an interview with an ID professional  Stephen Brewer is the Manager of Learning Technologies for Texas Health Resource.   https://elearninglounge.wordpress.com/2007/09/25/instructional-design-in-healthcare/  

Can you share your insights regarding any dominate trends you see for training and development in the healthcare arena? Are you using or do you foresee the use of social learning tools such as wikis or blogs?
Sure. Here are three:
– Online Delivery. Online delivery hits two requirements for training in health care: Information can be standardized and can be accessed 24×7.
– Just in Time/Modular Training. In an era of tighter margins driven by reduced reimbursements, carving out time for training can be an issue. Short, 10-12 minute modules on targeted topics are highly valued.
– Information Sharing. Every health care organization has expertise that is going underutilized. Successful organizations will set up natural, organic systems that leverage existing talent by promoting sharing best practices. Reinventing the wheel can be costly.
-Podcasts. We are currently working on funding an initiative to implement podcasts for some of our training programs. One of our hospitals has very few new hires in a year but even with those small numbers, all new hires need benefits training. This is a perfect target audience for our podcasts whether via computer or an actual ipod.

Regarding wikis and blogs: Both are problematic in health care unless highly moderated. Issues surrounding the privacy of patient information and data accuracy could put the institution at risk.


Another Trend Example-
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2464865/ improving patient safety by instructional systems design

                                                               
                                                     

Another Trend Example 
Hospital Simulation and Design 

Creating a Culture of Simulation


https://www.youtube.com/watch?v=CjhnM48Pbx4
Using Simulation Improve Healthcare Design



Two Resources for Additional Information and Why They Are Significant

2015 Instructional Design Trends Compass: Calling IDs to Action
 I chose this resource because it provides excellent background theory and practical examples on how and why to implement instructional design in various fields.  Many of the examples are being used in the healthcare field with great success.  For example, simulations, virtual reality, gaming, and 3D printing are just some of the trends in healthcare. This source again gives good references to further study the trends as well as useful examples.

Evidence-Based Nursing Education: Effective Use of Instructional Design and Simulated Learning Environments to Enhance Knowledge Transfer in Undergraduate Nursing Students   http://www.sciencedirect.com/science/article/pii/S8755722312000786
                                

                                       
      
Bridget K Robinson, PhD, MSN, RN, RRT Valorie Dearmon, DNP, MSN, RN
Journal of Professional Nursing  Volume 29, Issue 4, July–August 2013, Pages 203–209
This article details the application of the ADDIE (analysis, design, development, implementation, evaluation) model of instructional design to the use of simulation in nursing education in an effort to facilitate improved clinical performance in new graduate nurses. This topic of providing simulated learning for healthcare professionals is important because it benefits all of us through their increased proficiency. As they learn and grow in the area of simulation, they can then pass that on to their patients. The greater also their understanding and application the ADDIE method, they can transfer that knowledge and practice to again their patients and in their practice.   


                                          

                                

IDT Global Trends in Japan

IDT Trends in Japan


E-learning Trend
The E-Learning trend in Japan has encountered an interesting history and slow metamorphosis into modern technology.  Why do I say this? Let me first give you a little bit of background on Japan's educational philosophy which influences its attitudes towards e-learning.  This information was provided by the two sources cited at the end of this description. Computers and technology allowed for more growth in learning situations and more flexibility o meet the needs of various learning styles.  The Japanese culture favors face-to-face educational interaction. For all of its technological advances, Japan usually has one computer per house not one computer per individual.  Most students do not get their own first computer until they go away to college. 

Japanese schools favor handwritten essays and assignments.  The Japanese writing system has 3 sets of alphabets. Good penmanship is considered a sign of high education and most college applications and many job applications are still handwritten.

The Japanese culture values "association" with a group and not independence.  E-learning can promote isolation and individualism so it was not highly regarded in its beginning stages.   That began to change though with the introduction of RareJobs 
(http://www.rarejob.com/ ), which gave cheap English language lessons.  Students enjoyed this easy inexpensive way to learn English and became more accepting of this non-physical space of learning. 

Fast forward to current trends and the scene looks very different.  Although traditional values are still adhered to some degree, modern technology has made some inroads.  Smart Education, a kid's educational mobile app developer, secured funding to develop educational apps for infants and will be adopted in 250 nurseries around Japan.  They want people (babies) to get used to using apps like they would books.   

Ikeya,a source at the company, explains:
By sorting out a curriculum focused on digital creation, and giving kids opportunities to learn through picture-drawing apps, we expect to help kids create something by taking advantage of IT skills.
If kids draw and share their pictures, it can break language barriers and may even start interactions with people in different countries. Ikeya adds:
There’s no border for such communication. We expect kids to experience this concept in their childhood, and we would like to help them grow as cosmopolitan-minded people through our business.

 https://www.youtube.com/watch?v=1LSEYCe-TWU
  

Sources
http://www.export.gov/japan/build/groups/public/@bg_jp/documents/webcontent/bg_jp_091247.pdf          A Look at Japan’s E-Learning Market
 
 https://www.techinasia.com/japan-smart-education-funding-from-cyberagent

Japan’s Smart Education raises $5.4 million to take kids e-learning apps global

These two sources provide an interesting contrast and progression of Japanese thought and values to e-learning.  Both articles provided good factual information, data, and examples to describe the past and current trends.   These stood out for me because they helped me to understand the culture of Japan as well as the future of how Japan seems to want to make sure their kids are now tech savvy. I found the first article a bit surprising because it seemed like the Japanese culture was sheltering their people from technology when I always viewed them as leaders and innovators.  

Two Additional Sources  

https://www.youtube.com/watch?v=W1BX8rgGue0    Internationalism and education reform in Japan: e-learning      This source stood out for me because it gave a summary of how Japan is developing in their e-learning attitudes and becoming more open to technology use for instructional design.  This source also provides student testimonies and examples of how e-learning and technology ave affected them in a positive learning experience. 

http://elearnmag.acm.org/featured.cfm?aid=601888       E-Learning in Japanese Universities 

This article was very helpful in giving research and statistics to show what is happening in universities and for college student attitudes.  E-learning really has not taken off in Japan but that is slowly changing.  

http://www.educause.edu/sites/default/files/library/presentations/ELI091/SESS17/The%2BEmergence%2Bof%2Be-Learning%2Bin%2BJapan.pdf      The Emergence of E-Learning in Japan      This pdf of a slideshow Powerpoint presentation at an EDUCAUSE conference provides an updated look at the statistics to show how much (or how little) e-learning has developed (given in 2008, updated in 2012). Some traditional values still sway the educational process but the research  numbers reveal that progress or more e-learning and technology has been incorporated. I found this helpful to get a current perspective.  

 

3D Printing Trend 

 


 








There was not much solid information about 3D printing in Japan except for statistics to show how much they produce and examples of what they create.  But based on the statistics, Japan is definitely a trendsetter and ranks high in terms of quantity, quality and innovation. I continued to pursue this trend though because it is interesting and has many practical applications. 

My research brought me to the fact that a Japanese man actually invented 3D printing.  The history of instructional design trend of 3D printing goes back over 30 years.

"Charles Hull is considered the father of 3D printing. He filed a patent for a technology that is now known as SLA (Stereolithography Apparatus) and he was issued the same in 1986. So, it is widely accepted that he is the inventor of this technology. Hull went on to co-found the company 3D systems which is one of the largest companies in 3D printing space now.  As an interesting side note, the first patent application for rapid prototyping technology was filed by Dr. Kodama in Japan in May 1980. Unfortunately, he didn’t file the full patent specification before the one year deadline after the application. Thus he didn’t receive the patent. Otherwise Mr. Kodama should be considered the father of 3D printing technology."    http://www.think3d.in/3d-printing-history/    




The UN released a World Intellectual Property Report 2015: Breakthrough Innovation and Economic Growth revealing that the US and Japan have skyrocketed in their innovation uses of 3d printing. 


https://www.youtube.com/watch?v=wgZJrUvuEAw      Published on Nov 11, 2015
WIPO's third World Intellectual Property Report, "Breakthrough Innovation and Economic Growth" explores the role of intellectual property at the nexus of innovation and economic growth, focusing on the impact of breakthrough innovations.

This report reveals that Japan is either number one or number two in the three main categories studied in this report.  3D printing, robotics, and nanotechnology were selected as the focus for the WIPO report in 2015 because of their rapidly growing potential and their significance as “frontier technologies”. These three areas of technological innovation have been significant within many industries, and the United Nations believe they have the potential to advance and provoke growth within the slowly moving global economy.
http://www.3ders.org/articles/20151112-wipo-report-japan-and-us-lead-in-patent-filings-3d-printing-nanotechnology-robotics.html     

Another interesting trend in Japanese 3d printing is that earlier this year in 2016, Japan’s Central Social Insurance Medical Council, an organization of the Ministry of Health, Labour and Welfare,  medical insurance companies will cover cost of 3D printed organ models. 






Recently, Japanese scientists have developed 3D printed liver models, ultra-realistic 3D printed organs, and most recently, 3D bioprinted bones, joints and human skin. Hopefully, Japan’s move towards making 3D printed medical models more accessible and affordable to its citizens will help to initiate similar movements by healthcare institutions and governments around the world.





http://www.3ders.org/articles/20160127-japanese-medical-insurance-to-cover-cost-of-3d-printed-organ-models.html


Although medical uses for 3D Printing are vital, 3d printing is also used for less life threatening purposes. For example, Fashion and 3D Printing Take to the Catwalk in Tokyo, Japan   http://www.materialise.com/cases/fashion-and-3d-printing-take-to-the-catwalk-in-tokyo-japan 


a conference sponsored by Materialise, a pioneer and leader in this technology, offered attendees a unique chance to see what is already possible thanks to 3D Printing, to discover what other fashion designers worldwide are creating, and to understand where this technology could lead to in the future.

https://vimeo.com/75584262






Two Additional Sources and Their Significance


3D Printing Technology and its Influence on Japanese Manufacturing Industry in Future    

NIHON GAZO GAKKAISHI (Journal of the Imaging Society of Japan)    Vol. 53 (2014) No. 2        p. 119-127   

This source is significant for me because it shows how important 3d printing is to manufacturing.  Manufacturing is essential for a healthy economy.  Any element that can help manufacturing will in the end aid the economy and everyone benefits.  I also like the journal source - I was not aware of an Imaging Society of Japan which sounded fascinating.  The website for the organization was not very user friendly    http://www.isj-imaging.org/isj(e).html       I was curious if the US had a similar organization and through research discovered this website  https://www.imaging.org/site/ist/                and Society for Imagining and Technology.  It is not exactly the same but similar in its focus on technology.  

Materialise Sends Medical 3D Printing Across Japan with Latest Deal

http://3dprintingindustry.com/news/materialise-sends-medical-3d-printing-across-japan-with-latest-deal-54272/    

This web article talks about the collaboration of a premiere 3D company Materialise with a medical company to actually create a working not model but working total hip replacement.  This has significance because of all the positive help this technology trend being developed in Japan can bring to suffering people. 

 

 


Sunday, June 19, 2016

Instructional Design Social Media





Social Media

Social Media can be a significant and effective tool to advance education and learning in schools, business, and really all other forms of society.  Much research has been performed to explain any consequences or advancements in learning and education due to social media.An article by Dr. Julia Rodriguez and Pearson Higher Education Faculty Use of Social Media report both provided excellent insight, examples, and advice on using social media.

The Rodriguez article discusses several issues that we as faculty in first year writing talk often about in our faculty meetings.One area is privacy.  We are very aware to be sensitive to the fact that 18 year olds can be very different than 30+ year olds in what they want published on a public social media forum which could influence many areas of their future one being careers and employment.  We encourage students to consider what they post either on their blogs or eportfolios. We also try to use private sites such as Mahara so only registered people can view the work.

Another area this article addresses is ownership.  Many copyright laws were written for print materials and did not even have electronic sources in mind.  Laws cannot keep up with social media so it is difficult to know what is legally acceptable but we know what is morally acceptable.  If in doubt, always attribute or give credit to source.

Future Impact

The trend of social media will continue to have an impact on learning and education.  Based on the advancements computers and technology have come in such a short time in recent years, it is hard to even imagine how much greater the impact will be. Social media is here to stay and increase in our lives. I imagine computers were first seen as inventions such as television sets when they first came out. The machines in and of themselves are not evil but just what is done with it can be. There is no turning back with social media as a form of learning and education.  I do not think anyone imagined online courses back when we were still using typewriters.  Now, courses and degrees can be offered through social media and computers.  Social media such as twitter and blogging are part of the future and in many arenas are expected as normal.  Social media will continue to make the world a smaller place. This article provides an excellent visual on how social media will be part of a learner's  future through developing skills that can be transferable to other professional and academic situations. http://www.teachthought.com/the-future-of-learning/learning-through-networks-is-the-future/ 


Keep Up

A personal challenge is becoming familiar with all the various programs and sites to create social media and electronic genre pieces. Not in a bad way, but to lessen any apprehension of computers I may have, I challenge myself to be involved with various electronic genres and stretch myself.  This course has definitely stretched me to go beyond my usual borders of paper into the electronic age. I find that the more I involve myself with different websites and such, the more comfortable I feel.  I want to be able to bring more social media and electronics into my courses and learn how to also add them to business and professional training and development. To do this then, I need to continue to take courses and independently keep current with programs and technology.  A tremendous help for me would be to stay connected through facebook, professional organizations and listservs, a group of colleagues who I can discuss trends and practice the various mediums.  The teach thought article mentioned above http://www.teachthought.com/the-future-of-learning/learning-through-networks-is-the-future/ can also be helpful to me as I continue to develop on a personal and professional level to sharpen my skills and attitudes toward social media as a learning tool.

I need to research more about how best to integrate social media for business or training and development.  I would like to talk with companies who use social media and view the examples and talk with employees to get their reactions and thoughts. 


Resources
Article
http://www.pbs.org/newshour/updates/social-media-valuable-tool-teachers/
Interesting article since it provides both pros and cons for integrating social media into the classroom. 


Web URL
http://c4lpt.co.uk/learning-resources/social-learning-handbook/100-examples-of-use-of-social-media-for-learning/ 
Tremendous resource with many good ideas for earning professionals.  These were recommended from technologists around the world.

Video
https://www.ted.com/talks/sherry_turkle_alone_together?language=en
TED Talk on the consequences of social media and if it really helps us to communicate with others or if it breeds more isolation.

Activity
I have not used blogging or posting very much in my courses but after developing this blog and posting our projects weekly and responding to others projects, I can see the value of this activity.        I have definitely done traditional paper response but doing online responses provides a different feel not only for the responder but also the writer receiving the response.  I like how others can see the responses and there can be a larger conversation.  This broader audience also allows others to get ideas from a variety and larger number of people- it is not limited.  The Rodriguez article mentions learning styles and social media use and that will be an area I will research more. I like how students used Twitter to extend the class conversation, had more engagement and achieved higher grades.  The study cited in this article was interesting to indicate that although faculty acknowledged the benefits of using social media, they did not always implement it.


Here is my link to my tackk presentation on social media and its uses in education, training and development, its advantages and disadvantages and differences and similarities among medium.

https://tackk.com/xf3ksl

Upon further research of social media, I would like to include this visual since it summarizes well the various social media outlets and how best they can be incorporated into learning and education.  


 http://itknowledgeexchange.techtarget.com/writing-for-business/files/2015/05/JESS3_BrianSolis_ConversationPrism4_WEB_1280x1024.jpg